Tuesday, November 13, 2007

the pain of everyday life



constraint city
constraint city »The pain of everyday life / Gordan Savicic the outcome of the play Mapping, Wearable, Coding, Documentation Vienna November 6, 2007 outcome Concept

the outcome of the play

outcome

Concept (short, en)

Concept, Theory November 4, 2007

The project “the pain of everyday life” is a city-intervention and a digital art performance addressing public and private space within the realm of everyday constraints. It resembles an urban interface for an invisible city, an architecture which is subconsciously perceived and which constantly oscillates as resonant landscape, consisting of electromagnetic waves.

A chest strap (corset) with high torque servo motors and a WIFI-enabled game-console are worn as fetish object. The higher the wireless signal strength of close encrypted networks, the tighter the corset becomes. Closed network points improve the pleasurable play of tight lacing the performer‘s bustier. Thus, constituting the aether as a space of possible pregnancy, filled with potential access-points to the networks of communication. Everyday walks between home, work and leisure are recompiled into a schizogeographic pain-map which is fetched from GoogleMaps servers with automated scripts. By wearing the straight-jacket, the artist not only writes, but is at once also able to read the city code.

The outcome of his walk provokes an emergence of a city-shaped body. The map keeps not only tracks of all wireless networks along the route, but also the wearer’s détournement when entering a very dense network place, a so called pleasurable pain zone. Therefore, the artist becomes the 21st century flaneur who balances along sensual perceived pain and the torture of everyday routes in a very special Arcades Game Project.

(more…)

(short, en) Concept, Theory November 4, 2007 The project “the pain of everyday life” is a city-intervention and a digital art performance addressing public and private space within the realm of everyday constraints. It resembles an urban interface for an invisible city, an architecture which is subconsciously perceived and which constantly oscillates as resonant landscape, consisting of electromagnetic waves. A chest strap (corset) with high torque servo motors and a WIFI-enabled game-console are worn as fetish object. The higher the wireless signal strength of close encrypted networks, the tighter the corset becomes. Closed network points improve the pleasurable play of tight lacing the performer‘s bustier. Thus, constituting the aether as a space of possible pregnancy, filled with potential access-points to the networks of communication. Everyday walks between home, work and leisure are recompiled into a schizogeographic pain-map which is fetched from GoogleMaps servers with automated scripts. By wearing the straight-jacket, the artist not only writes, but is at once also able to read the city code. The outcome of his walk provokes an emergence of a city-shaped body. The map keeps not only tracks of all wireless networks along the route, but also the wearer’s détournement when entering a very dense network place, a so called pleasurable pain zone. Therefore, the artist becomes the 21st century flaneur who balances along sensual perceived pain and the torture of everyday routes in a very special Arcades Game Project. (more…)

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